+2 Composite Bowman range +25% farm production: Persian +30% hunting-30% farm production War Elephant and Elephant Archer 50% faster +50% Trireme fire rate: Phoenician-25% War Elephant and Elephant Archer cost +65% Catapult Trireme and Juggernaught fire rate +2 woodcutting: Shang-30% villager cost double Wall HP: Sumerian +15 villager HP. I am very, very far from being anything more than a mediocre player, but I've recently gotten back into the game too, so hopefully I can offer some advice coming from a similar perspective. There are more links in the side bar too which I would highly recommend looking into, but the short version of it this: • Watch BBQTurkman's. • Watch ZeroEmpire's for a few civs and for the feudal age. • Watch all of Resonance22's. • Go and practice these strategies a lot. Go play Arena and fast castle. Then do Black Forest, wall up, and master the art of booming. Then, when you've gotten down a decent build order and you've started to become comfortable with watching your resources and being aware of what your villagers and military are doing at all times, go fire up Arabia. Try to apply pressure as early as you reasonably can (remember those flush videos?), and make sure to always focus on keeping your eco strong enough to constantly be maintaining and growing your military. • Watch some high quality matches. Putt jattan de old full movie download free. For something very accessible, I would suggest just about anything Resonance22 puts on YouTube whether it's one of his viewer matches or an expert match. I've found it very helpful the way he kind of thinks aloud while playing. His newbie matches are also great for seeing him critique a lot of beginner mistakes and missteps. • ZeroEmpires and BBQTurkman tend to put out pro level commentaries, but they're still great for picking up lots of little tricks and strategies if you pay close attention. At this point after a bit of time and a lot of practice, you should find early game becoming almost mind numbingly boring to you, and you should be begin to be getting a feel for the real game. At this point, you'll probably start to gravitate towards a certain style of play (Ara Huns, BF, etc). This is good. Just jump all over it, play match after match, and get as good as you can. Record every game, and whether you win or lost, watch it back. If you lost, why? What did you do wrong? Did you build the wrong units? Did you mismanage your economy? Did you let the opponent take some strategic land? In short: what happened, and how could you stop it? What happened? When did the tide turn in your favor? What did your enemy do wrong? What could he have done to beat you? It's a game of strategy, and at the end of the day, the key is not just knowing what to do or how to do it but to know why you're doing it. That, unfortunately, is much easier said than done. Hello and welcome! This guide aims to be a reference for anything you might want to know about unit stats or civilizations. How long does it take for a Boyar to train? What bonuses do Saracens get? Do the Japanese get bloodlines? How big is the Tarkan's anti-building bonus? It's all there, and on just a few pages optimized for printing. Some might remember the Leaflet that came with the CD version - Now you can make your own, with even more information and up to date! Just print it out on sturdy paper, glue it together and you're good to go. Or if you prefer, just keep the files (Maybe on a second monitor) around for quick reference You can find the PDF files for downloading at Steam only allows pictures to be hosted. I am also working on a mod to replace the in-game tooltips with actually useful information. There are two version, for the base game and the expansions: This guide is mostly aimed at intermediate players who know the basics but haven't yet memorized all unit counters, civ bonuses, and so on, but even experts may find a thing or two they didn't know before. There's a lot of theory being offered - but you'll still have to do the practice yourself;) There is also a 'last updated' version date in the top left corner of each picture so you can see if your is outdated. If you like it, leave a like rating and save it as a favorite, this helps make it more visible and possible for others to find it as well. If you like what I'm doing and have the money, you're welcome to donate:) [www.paypal.com] Here's how a printed version looks. • Monks heal 1HP/0.4s, Missionaries 1HP/0.8s (So half as fast). Garrisoning in buildings only heals 0.1HP/s (or 0.4HP/s with herbal medicine, still not great). • Illumination actually increases faith regenartion by 87.5%, from 1.6 points per second to 3 points per second. • In the base game, fervor only increases the speed of monks carrying relics, not of all monks.
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